Question or issue on macOS:
On the Android Studio download page, select one of the options under “Command line tools only.” Download it and install it to a folder called “Android” on the hard drive. In the folder go to “tools/bin,” then right-click “SDK Manager” and run as administrator. How to install the Android SDK. The Software Development Kit (SDK) for Android is a crucial part of Android development for beginners. It’s a selection of grouped files that you need to use to create Android apps. It is equipped with tools such as the virtual device manager (emulator) and ADB bridge, as well as an additional code library to make Java programs work with the Android platform.
I have installed Android Studio on my MacBook Air (OS Version 10.11 El Capitan) and have successfully written a small “hello, world” app and installed on device (Nexus 7) and ran on AVD. All I want to do now is be able to build the app and install it on device from the command line as opposed to Android Studio. I’m following the directions here:
and the relevant line is:
Make sure the Android SDK platform-tools/ directory is included in your PATH environment variable, then execute:
The problem is I can’t find the Android SDK on my machine! I assume it’s there because otherwise the program wouldn’t compile and run through Android Studio? Perhaps that’s a bad assumption? I’m new to Macs (I’m used to Windows) so I don’t know the best way to search for the Android SDK. So my questions:
How to solve this problem?
Solution no. 1:
1. How to find it
- Open Android studio, go to Android Studio > Preferences
- Search for
- Something similar to this (this is a Windows box as you can see) will show
You can see the location there – most of the time it is:
2. How to install it, if not there
- Go to Android standalone SDK download page
- Download the zip file for macOS
- Extract it to a directory
3. How to add it to the path
Open your Terminal edit your
~/.bash_profile file in nano by typing:
If you use Zsh, edit
Go to the end of the file and add the directory path to your
- Save it by pressing
- Restart the Terminal
- To see if it is working or not, type in the name of any file or binary which are inside the directories that you’ve added (e.g.
adb) and verify it is opened/executed
Solution no. 2:
If you don’t want to open Android Studio just to modify your path…
They live here with a default installation:
Here’s what you want to add to your .bashwhatever
Solution no. 3:
Find the Android SDK location
Create a .bash_profile file for your environment variables
- Open the Terminal app
- Go to your home directory via
- Create the file with
Add the PATH variable to your .bash_profile
- Open the file via
[your SDK location]
/platform-toolsto the file and hit
⌘sto save it. By default it’s:
Go back to your Terminal App and load the variable with
Solution no. 4:
How do I find Android SDK on my machine? Or prove to myself it’s not there?
When you install Android studio, it allows you to choose if you want to download SDK or not
If it’s not there how do I install it?
you can get SDK from here http://developer.android.com/sdk/index.html
How do I change PATH to include Android SDK?
in Android Studio click in File >> Settings
Solution no. 5:
If Android Studio shows you the path
but you can not find it in your folder, just right-click and select “Show View Option”. There you will be able to select “Show Library Folder”; select it and you can access the SDK.
Solution no. 6:
The default path of Android SDK is
/Users/<username>/Library/Android/sdk, you can refer to this post.
add this to your .bash_profile to add the environment variable
Then save the file.
Solution no. 7:
AndroidStudioFrontScreenI simply double clicked the Android dmg install file that I saved on the hard drive and when the initial screen came up I dragged the icon for Android Studio into the Applications folder, now I know where it is!!! Also when you run it, be sure to right click the Android Studio while on the Dock and select “Options” -> “Keep on Dock”.
Everything else works.
Dr. Roger Webster
Hope this helps!
- Get the Flutter SDK
- iOS setup
- Android setup
To install and run Flutter,your development environment must meet these minimum requirements:
- Operating Systems: macOS (64-bit)
- Disk Space: 2.8 GB (does not include disk space for IDE/tools).
- Tools: Flutter depends on these command-line tools being availablein your environment.
Get the Flutter SDK
Download the following installation bundle to get the lateststable release of the Flutter SDK:
For other release channels, and older builds,see the SDK releases page.
Extract the file in the desired location, for example:
fluttertool to your path:
This command sets your
PATHvariable for thecurrent terminal window only.To permanently add Flutter to your path, seeUpdate your path.
You are now ready to run Flutter commands!
Note: To update an existing version of Flutter, see Upgrading Flutter.
Run flutter doctor
Run the following command to see if there are any dependencies you need toinstall to complete the setup (for verbose output, add the
This command checks your environment and displays a report to the terminalwindow. The Dart SDK is bundled with Flutter; it is not necessary to installDart separately. Check the output carefully for other software you mightneed to install or further tasks to perform (shown in bold text).
The following sections describe how to perform these tasks and finish the setupprocess.
Once you have installed any missing dependencies, run the
flutter doctorcommand again to verify that you’ve set everything up correctly.
Downloading straight from GitHub instead of using an archive
This is only suggested for advanced use cases.
You can also use git directly instead of downloading the prepared archive. For example,to download the stable branch:
Update your path, and run
flutter doctor. That will let you know if there areother dependencies you need to install to use Flutter (e.g. the Android SDK).
If you did not use the archive, Flutter will download necessary development binaries as theyare needed (if you used the archive, they are included in the download). You may wish topre-download these development binaries (for example, you may wish to do this when settingup hermetic build environments, or if you only have intermittent network availability). Todo so, run the following command:
For additional download options, see
flutter help precache.
flutter tool uses Google Analytics to anonymously report feature usage statistics and basic crash reports. This data is used to help improve Flutter tools over time.
Flutter tool analytics are not sent on the very first run. To disable reporting, type
flutter config --no-analytics. To display the current setting, type
flutter config. If you opt out of analytics, an opt-out event is sent, and then no further information is sent by the Flutter tool.
Moreover, Flutter includes the Dart SDK, which may send usage metrics and crash reports to Google.
Update your path
You can update your PATH variable for the current session atthe command line, as shown in Get the Flutter SDK.You’ll probably want to update this variable permanently,so you can run
flutter commands in any terminal session.
The steps for modifying this variable permanently forall terminal sessions are machine-specific.Typically you add a line to a file that is executedwhenever you open a new window. For example:
- Determine the directory where you placed the Flutter SDK.You need this in Step 3.
- Open (or create) the
rcfile for your shell.Typing
echo $SHELLin your Terminal tells youwhich shell you’re using.If you’re using Bash,edit
$HOME/.bashrc.If you’re using Z shell, edit
$HOME/.zshrc.If you’re using a different shell, the file pathand filename will be different on your machine.
Add the following line and change
[PATH_TO_FLUTTER_GIT_DIRECTORY]to bethe path where you cloned Flutter’s git repo:
source $HOME/.<rc file>to refresh the current window,or open a new terminal window toautomatically source the file.
Verify that the
flutter/bindirectoryis now in your PATH by running:
Verify that the
fluttercommand is available by running:
Note: As of Flutter’s 1.19.0 dev release, the Flutter SDK contains the
dart command alongside the
flutter command so that you can more easily run Dart command-line programs. Downloading the Flutter SDK also downloads the compatible version of Dart, but if you’ve downloaded the Dart SDK separately, make sure that the Flutter version of
dart is first in your path, as the two versions might not be compatible. The following command (on macOS, linux, and chrome OS), tells you whether the
dart commands originate from the same
bin directory and are therefore compatible. (Some versions of Windows support a similar
As shown above, the two commands don’t come from the same
bin directory. Update your path to use commands from
/path-to-flutter-sdk/bin before commands from
/usr/local/bin (in this case). After updating your shell for the change to take effect, running the
where command again should show that the
dart commands now come from the same directory.
To learn more about the
dart command, run
dart -h from the command line, or see the dart tool page.
macOS supports developing Flutter apps in iOS, Android,and the web (technical preview release).Complete at least one of the platform setup steps now,to be able to build and run your first Flutter app.
To develop Flutter apps for iOS, you need a Mac with Xcode installed.
Install And Download Sdk Android Studio Mac Os 10.10
- Install the latest stable version of Xcode(using web download or the Mac App Store).
Configure the Xcode command-line tools to use thenewly-installed version of Xcode byrunning the following from the command line:
This is the correct path for most cases,when you want to use the latest version of Xcode.If you need to use a different version,specify that path instead.
- Make sure the Xcode license agreement is signed byeither opening Xcode once and confirming or running
sudo xcodebuild -licensefrom the command line.
Versions older than the latest stable version may still work,but are not recommended for Flutter development.Using old versions of Xcode to target bitcode is notsupported, and is likely not to work.
With Xcode, you’ll be able to run Flutter apps onan iOS device or on the simulator.
Set up the iOS simulator
To prepare to run and test your Flutter app on the iOS simulator,follow these steps:
On your Mac, find the Simulator via Spotlight orby using the following command:
- Make sure your simulator is using a 64-bit device(iPhone 5s or later) by checking the settings inthe simulator’s Hardware > Device menu.
- Depending on your development machine’s screen size,simulated high-screen-density iOS devicesmight overflow your screen. Grab the corner of thesimulator and drag it to change the scale. You can alsouse the Window > Physical Size or Window > Pixel Accurateoptions if your computer’s resolution is high enough.
- If you are using a version of Xcode olderthan 9.1, you should instead set the device scalein the Window > Scale menu.
Create and run a simple Flutter app
To create your first Flutter app and test your setup,follow these steps:
Create a new Flutter app by running the following from thecommand line:
my_appdirectory is created, containing Flutter’s starter app.Enter this directory:
To launch the app in the Simulator,ensure that the Simulator is running and enter:
Deploy to iOS devices
To deploy your Flutter app to a physical iOS deviceyou’ll need to set up physical device deployment in Xcodeand an Apple Developer account. If your app is using Flutter plugins,you will also need the third-party CocoaPods dependency manager.
You can skip this step if your apps do not depend onFlutter plugins with native iOS code.Install and set up CocoaPods by running the following commands:
Note: The default version of Ruby requires
sudoto install the CocoaPods gem. If you are using a Ruby Version manager, you may need to run without
Follow the Xcode signing flow to provision your project:
- Open the default Xcode workspace in your project byrunning
open ios/Runner.xcworkspacein a terminalwindow from your Flutter project directory.
- Select the device you intend to deploy to in the devicedrop-down menu next to the run button.
- Select the
Runnerproject in the left navigation panel.
- In the
Runnertarget settings page,make sure your Development Team is selected.The UI varies depending on your version of Xcode.
- For Xcode 10, look under General > Signing > Team.
- For Xcode 11 and newer, look underSigning & Capabilities > Team.
When you select a team,Xcode creates and downloads a Development Certificate,registers your device with your account,and creates and downloads a provisioning profile (if needed).
- To start your first iOS development project,you might need to sign intoXcode with your Apple ID. Development and testing is supported for any Apple ID.Enrolling in the Apple Developer Program is required todistribute your app to the App Store.For details about membership types,see Choosing a Membership.
The first time you use an attached physical device for iOSdevelopment, you need to trust both your Mac and theDevelopment Certificate on that device.Select
Trustin the dialog prompt whenfirst connecting the iOS device to your Mac.
Then, go to the Settings app on the iOS device,select General > Device Managementand trust your Certificate.For first time users, you may need to selectGeneral > Profiles > Device Management instead.
If automatic signing fails in Xcode, verify that the project’sGeneral > Identity > Bundle Identifier value is unique.
- Open the default Xcode workspace in your project byrunning
Start your app by running
flutter runor clicking the Run button in Xcode.
Note: Flutter relies on a full installation of Android Studio to supply its Android platform dependencies. However, you can write your Flutter apps in a number of editors; a later step discusses that.
Install Android Studio
- Download and install Android Studio.
- Start Android Studio, and go through the ‘Android Studio Setup Wizard’.This installs the latest Android SDK, Android SDK Command-line Tools,and Android SDK Build-Tools, which are required by Flutterwhen developing for Android.
Android Studio Mac Download
Set up your Android device
To prepare to run and test your Flutter app on an Android device,you need an Android device running Android 4.1 (API level 16) or higher.
- Enable Developer options and USB debugging on your device.Detailed instructions are available in theAndroid documentation.
- Windows-only: Install the Google USBDriver.
- Using a USB cable, plug your phone into your computer. If prompted on yourdevice, authorize your computer to access your device.
- In the terminal, run the
flutter devicescommand to verify thatFlutter recognizes your connected Android device. By default,Flutter uses the version of the Android SDK where your
adbtool is based. If you want Flutter to use a different installationof the Android SDK, you must set the
ANDROID_SDK_ROOTenvironmentvariable to that installation directory.
Set up the Android emulator
To prepare to run and test your Flutter app on the Android emulator,follow these steps:
- EnableVM accelerationon your machine.
- Launch Android Studio, click the AVD Managericon, and select Create Virtual Device…
- In older versions of Android Studio, you should insteadlaunch Android Studio > Tools > Android > AVD Manager and selectCreate Virtual Device…. (The Android submenu is only presentwhen inside an Android project.)
- If you do not have a project open, you can choose Configure > AVD Manager and select Create Virtual Device…
- Choose a device definition and select Next.
- Select one or more system images for the Android versions you wantto emulate, and select Next.An x86 or x86_64 image is recommended.
- Under Emulated Performance, select Hardware - GLES 2.0 to enablehardwareacceleration.
Verify the AVD configuration is correct, and select Finish.
For details on the above steps, see ManagingAVDs.
- In Android Virtual Device Manager, click Run in the toolbar.The emulator starts up and displays the default canvas for yourselected OS version and device.
Flutter has early support for building web applications using the
beta channel of Flutter. To add support for web development, followthese instructions when you’ve completed the setup above.
Set up your preferred editor.